Then there are distortions and other things to take in count. ![]() The problem is in the fact that the Vive Wave SDK only offers the camera mirror as a single texture containing the frame of both cameras side by side and to obtain an AR mode, the developer should redirect the left half of this texture only to the left eye and the right half only to the right eye. The Focus features two frontal cameras that are used for the inside-out tracking and through scripting, in Unity, it is possible to access their stream. One of the ideas that we liked the most was the one of offering augmented reality on the Focus, exploiting the camera stream of the device. My desire to create an application for the Focus has started in March, when, during the #30DaysInVR project, Enea Le Fons and I discussed a lot of times of the cool things that the Vive Focus enabled and which we could experiment on.
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